/****************************************************************************
 Copyright (c) 2014 cocos2d-x.org

 https://axmolengine.github.io/

 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:

 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.
 ****************************************************************************/

#ifndef __TestCpp__WidgetReader__
#define __TestCpp__WidgetReader__

#include "WidgetReader/WidgetReaderProtocol.h"
#include "SGUIReader.h"
#include "ui/GUIDefine.h"
#include "CocosStudioExport.h"
#include "WidgetReader/NodeReaderProtocol.h"
#include "WidgetReader/NodeReaderDefine.h"

namespace cocostudio
{
class CocoLoader;
struct stExpCocoNode;

class CCS_DLL WidgetReader : public ax::Ref, public WidgetReaderProtocol, public NodeReaderProtocol
{
    DECLARE_CLASS_NODE_READER_INFO

public:
    WidgetReader();
    virtual ~WidgetReader();

    static WidgetReader* getInstance();
    /** @deprecated Use method destroyInstance() instead */
    AX_DEPRECATED_ATTRIBUTE static void purge();
    static void destroyInstance();

    virtual void setPropsFromJsonDictionary(ax::ui::Widget* widget, const rapidjson::Value& options);

    virtual void setColorPropsFromJsonDictionary(ax::ui::Widget* widget, const rapidjson::Value& options);

    virtual void setPropsFromBinary(ax::ui::Widget* widget, CocoLoader* cocoLoader, stExpCocoNode* pCocoNode);

    /* flatbuffers refactoring */
    flatbuffers::Offset<flatbuffers::Table> createOptionsWithFlatBuffers(pugi::xml_node objectData,
                                                                         flatbuffers::FlatBufferBuilder* builder);
    void setPropsWithFlatBuffers(ax::Node* node, const flatbuffers::Table* widgetOptions);
    void setLayoutComponentPropsWithFlatBuffers(ax::Node* node, const flatbuffers::Table* widgetOptions);
    ax::Node* createNodeWithFlatBuffers(const flatbuffers::Table* widgetOptions);
    /**/

protected:
    std::string getResourcePath(const rapidjson::Value& dict,
                                std::string_view key,
                                ax::ui::Widget::TextureResType texType);
    void setAnchorPointForWidget(ax::ui::Widget* widget, const rapidjson::Value& options);

    std::string getResourcePath(CocoLoader* cocoLoader,
                                stExpCocoNode* pCocoNode,
                                ax::ui::Widget::TextureResType texType);

    std::string getResourcePath(std::string_view path, ax::ui::Widget::TextureResType texType);

    void beginSetBasicProperties(ax::ui::Widget* widget);
    void endSetBasicProperties(ax::ui::Widget* widget);

    std::function<int(std::string_view)> valueToInt;
    std::function<bool(std::string_view)> valueToBool;
    std::function<float(std::string_view)> valueToFloat;

    float _sizePercentX;
    float _sizePercentY;
    float _positionPercentX;
    float _positionPercentY;
    float _width;
    float _height;
    ax::Color3B _color;
    int _opacity;
    ax::Vec2 _position;
    bool _isAdaptScreen;
    ax::Vec2 _originalAnchorPoint;
};

// property const define
extern const char* P_IgnoreSize;
extern const char* P_SizeType;
extern const char* P_PositionType;
extern const char* P_SizePercentX;
extern const char* P_SizePercentY;
extern const char* P_PositionPercentX;
extern const char* P_PositionPercentY;
extern const char* P_AdaptScreen;
extern const char* P_Width;
extern const char* P_Height;
extern const char* P_Tag;
extern const char* P_ActionTag;
extern const char* P_TouchAble;
extern const char* P_Name;
extern const char* P_X;
extern const char* P_Y;
extern const char* P_ScaleX;
extern const char* P_ScaleY;
extern const char* P_Rotation;
extern const char* P_Visbile;
extern const char* P_ZOrder;
extern const char* P_LayoutParameter;
extern const char* P_Type;
extern const char* P_Gravity;
extern const char* P_RelativeName;
extern const char* P_RelativeToName;
extern const char* P_Align;
extern const char* P_MarginLeft;
extern const char* P_MarginRight;
extern const char* P_MarginTop;
extern const char* P_MarginDown;

extern const char* P_Opacity;
extern const char* P_ColorR;
extern const char* P_ColorG;
extern const char* P_ColorB;
extern const char* P_FlipX;
extern const char* P_FlipY;
extern const char* P_AnchorPointX;
extern const char* P_AnchorPointY;

extern const char* P_ResourceType;
extern const char* P_Path;

#define AX_BASIC_PROPERTY_BINARY_READER                                                             \
    if (key == P_IgnoreSize)                                                                        \
    {                                                                                               \
        widget->ignoreContentAdaptWithSize(valueToBool(value));                                     \
    }                                                                                               \
    else if (key == P_SizeType)                                                                     \
    {                                                                                               \
        widget->setSizeType((Widget::SizeType)valueToInt(value));                                   \
    }                                                                                               \
    else if (key == P_PositionType)                                                                 \
    {                                                                                               \
        widget->setPositionType((Widget::PositionType)valueToInt(value));                           \
    }                                                                                               \
    else if (key == P_SizePercentX)                                                                 \
    {                                                                                               \
        _sizePercentX = valueToFloat(value);                                                        \
    }                                                                                               \
    else if (key == P_SizePercentY)                                                                 \
    {                                                                                               \
        _sizePercentY = valueToFloat(value);                                                        \
    }                                                                                               \
    else if (key == P_PositionPercentX)                                                             \
    {                                                                                               \
        _positionPercentX = valueToFloat(value);                                                    \
    }                                                                                               \
    else if (key == P_PositionPercentY)                                                             \
    {                                                                                               \
        _positionPercentY = valueToFloat(value);                                                    \
    }                                                                                               \
    else if (key == P_Width)                                                                        \
    {                                                                                               \
        _width = valueToFloat(value);                                                               \
    }                                                                                               \
    else if (key == P_Height)                                                                       \
    {                                                                                               \
        _height = valueToFloat(value);                                                              \
    }                                                                                               \
    else if (key == P_Tag)                                                                          \
    {                                                                                               \
        widget->setTag(valueToInt(value));                                                          \
    }                                                                                               \
    else if (key == P_ActionTag)                                                                    \
    {                                                                                               \
        widget->setActionTag(valueToInt(value));                                                    \
    }                                                                                               \
    else if (key == P_TouchAble)                                                                    \
    {                                                                                               \
        widget->setTouchEnabled(valueToBool(value));                                                \
    }                                                                                               \
    else if (key == P_Name)                                                                         \
    {                                                                                               \
        std::string widgetName = value.empty() ? "default" : value;                                 \
        widget->setName(widgetName);                                                                \
    }                                                                                               \
    else if (key == P_X)                                                                            \
    {                                                                                               \
        _position.x = valueToFloat(value);                                                          \
    }                                                                                               \
    else if (key == P_Y)                                                                            \
    {                                                                                               \
        _position.y = valueToFloat(value);                                                          \
    }                                                                                               \
    else if (key == P_ScaleX)                                                                       \
    {                                                                                               \
        widget->setScaleX(valueToFloat(value));                                                     \
    }                                                                                               \
    else if (key == P_ScaleY)                                                                       \
    {                                                                                               \
        widget->setScaleY(valueToFloat(value));                                                     \
    }                                                                                               \
    else if (key == P_Rotation)                                                                     \
    {                                                                                               \
        widget->setRotation(valueToFloat(value));                                                   \
    }                                                                                               \
    else if (key == P_Visbile)                                                                      \
    {                                                                                               \
        widget->setVisible(valueToBool(value));                                                     \
    }                                                                                               \
    else if (key == P_ZOrder)                                                                       \
    {                                                                                               \
        widget->setLocalZOrder(valueToInt(value));                                                  \
    }                                                                                               \
    else if (key == P_LayoutParameter)                                                              \
    {                                                                                               \
        stExpCocoNode* layoutCocosNode                 = stChildArray[i].GetChildArray(cocoLoader); \
        ui::LinearLayoutParameter* linearParameter     = ui::LinearLayoutParameter::create();       \
        ui::RelativeLayoutParameter* relativeParameter = ui::RelativeLayoutParameter::create();     \
        ui::Margin mg;                                                                              \
        int paramType = -1;                                                                         \
        for (int j = 0; j < stChildArray[i].GetChildNum(); ++j)                                     \
        {                                                                                           \
            std::string innerKey   = layoutCocosNode[j].GetName(cocoLoader);                        \
            std::string innerValue = layoutCocosNode[j].GetValue(cocoLoader);                       \
            if (innerKey == P_Type)                                                                 \
            {                                                                                       \
                paramType = valueToInt(innerValue);                                                 \
            }                                                                                       \
            else if (innerKey == P_Gravity)                                                         \
            {                                                                                       \
                linearParameter->setGravity(                                                        \
                    (ax::ui::LinearLayoutParameter::LinearGravity)valueToInt(innerValue));     \
            }                                                                                       \
            else if (innerKey == P_RelativeName)                                                    \
            {                                                                                       \
                relativeParameter->setRelativeName(innerValue);                                     \
            }                                                                                       \
            else if (innerKey == P_RelativeToName)                                                  \
            {                                                                                       \
                relativeParameter->setRelativeToWidgetName(innerValue);                             \
            }                                                                                       \
            else if (innerKey == P_Align)                                                           \
            {                                                                                       \
                relativeParameter->setAlign(                                                        \
                    (ax::ui::RelativeLayoutParameter::RelativeAlign)valueToInt(innerValue));   \
            }                                                                                       \
            else if (innerKey == P_MarginLeft)                                                      \
            {                                                                                       \
                mg.left = valueToFloat(innerValue);                                                 \
            }                                                                                       \
            else if (innerKey == P_MarginTop)                                                       \
            {                                                                                       \
                mg.top = valueToFloat(innerValue);                                                  \
            }                                                                                       \
            else if (innerKey == P_MarginRight)                                                     \
            {                                                                                       \
                mg.right = valueToFloat(innerValue);                                                \
            }                                                                                       \
            else if (innerKey == P_MarginDown)                                                      \
            {                                                                                       \
                mg.bottom = valueToFloat(innerValue);                                               \
            }                                                                                       \
        }                                                                                           \
        linearParameter->setMargin(mg);                                                             \
        relativeParameter->setMargin(mg);                                                           \
        switch (paramType)                                                                          \
        {                                                                                           \
        case 1:                                                                                     \
            widget->setLayoutParameter(linearParameter);                                            \
            break;                                                                                  \
        case 2:                                                                                     \
            widget->setLayoutParameter(relativeParameter);                                          \
        default:                                                                                    \
            break;                                                                                  \
        }                                                                                           \
    }

#define AX_COLOR_PROPERTY_BINARY_READER                                               \
    else if (key == P_Opacity) { _opacity = valueToInt(value); }                      \
    else if (key == P_ColorR) { _color.r = valueToInt(value); }                       \
    else if (key == P_ColorG) { _color.g = valueToInt(value); }                       \
    else if (key == P_ColorB) { _color.b = valueToInt(value); }                       \
    else if (key == P_FlipX) { widget->setFlippedX(valueToBool(value)); }             \
    else if (key == P_FlipY) { widget->setFlippedY(valueToBool(value)); }             \
    else if (key == P_AnchorPointX) { _originalAnchorPoint.x = valueToFloat(value); } \
    else if (key == P_AnchorPointY) { _originalAnchorPoint.y = valueToFloat(value); }

}  // namespace cocostudio

#endif /* defined(__TestCpp__WidgetReader__) */
